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Thursday 29 January 2015



Hey guys. I'm bringing you another post but this time it's on my favorite Android game "Clash Of Clans". 

To start off with, I'm a clasher who goes mainly by the name Shade (I'm also known by 6 other aliases, different accounts of mine - Addiction Alert!). Now for the attack strategies --

1. One of my favorite attack strategies is the Barch strategy 'coz it has worked wonderful for me, except in war, and if you can do it properly, you can even 1 star a th8, 2 star a th7 and 3 star a th6, with level 4 troops, with one extra star each if it's level 5 troops That's right, you can 4 star a th6! >>> (3 star with swag!).

2. ALL WIZARDS!!! - This strategy has worked PERFECTLY for every TH 7 base I have gone up against and I bag all the loot with the 3 star... However, this works best in TH7 only if you have lvl 4 or above wizards as I have noticed that lvl 4 wizards have a significant health boost compared to lvl 3 ones so they take a lot of hits. What you wanna do is have 50 wizards, 2 lvl 4 rage spells and 1 lvl 4 heal spell and a Barbarian King. 

Drop the rage spells near to first two mortars (which will definitely be near the edges) and drop all your wizards in 2 perpendicular lines(to each other). Then, drop your Barbarian King on the side of whichever mortar that goes down second and drop your heal spell near the middle of the base where the two wizard groups will combine and watch them wreck the rest of the base... Some people even use a bunch of giants to take the hits. One variation would be using 2 giants and 2 balloons as well and set them equally with each group to take out the mortars quickly.

UPDATE : Some new ones (I keep experimenting to get you the best)...

3. Giants and Balloons ---- Here you do the same as what you did with the all wizard raid. You gotta have 22 giants and 18 balloons. Put them in two groups of 11 giants and 9 balloons each with a rage spell each near the two mortars and use the heal spell when they converge near the middle. 

4. Archers and Giants ----- You may have tried this as a variation for Barch but the troop composition has to be around 22 Giants and 90 Archers with 1 Rage Spell and 2 Heal Spells... Drop all the giants together (don't spread them out) near whichever wizard tower is closest (or mortar) and then spread the Archers in a line behind them like you would do in Barch, heal the giants after they take out two defenses, rage them up as they reach the center and heal up all the troops again whenever you want...
Tried, tested and true...

I will keep updating this post as I get new working strategies...

Other attack strategies you should check out:
DragHo
HoWi
GiWiPe
DragLoon
HeWiPe
Dragonion/DAM
Mass Dragons (Modified)
PekArch/APE

Thanks for reading

-The Guy With Random Stuff

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