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Monday 9 May 2016



In order to really progress in the game of Clash Of Clans, you have to learn to use your resources efficiently. And in order to do that, you will have to minimize Elixir consumption while attacking bases so you make maximum profit.

So this is a guide that explains the very popular GiBarch Attack Strategy, one that is really cheap, and can still drill deep enough into a base to get to any storage possible.




NOTE: This attack strategy is mostly used either for One-Starring bases or for getting to a particular target/storage, NOT for an all out 3 star!

 Stuff You're Gonna Need:

- 2 Lightning Spells Lvl 4+ and 1 Heal Spell Lvl 4+
- 1 Poison Spell
- 10 - 15 Giants (Lvl 5+)
- Fill the rest with Archers and Barbarians with a roughly 2:1 :: Archer:Barbarian ratio i.e. have twice the number of archers compared to barbarians.
- A handful of Wall Breakers if you're feeling pro.
- A few Wizards in the CC to back up the Giants.

What Kind of Base Can This Handle?
In order to use this Attack Tactic successfully, you will have to pick a base with the splash damage defenses positioned as far away from your target as possible. 

Also, a base with minimal compartments is optimal for this kind of attack. 

Execution:
First thing to remember with an attack strategy like this is that your archers are your main attacking force. If you get a minimum number of them killed, you have better chanced of getting what you want. 

To start off with, we want to minimize splash damage, so take out a mortar (two, if possible) using your Lightning Spells and see if your can get the CC out with a Poison and eliminate with the Poison and extreme prejudice.

Now, use a few archers to pick out the undefended outside buildings. 
Next, use a group of barbarians (spread them out) as a meat shield for a stream of archers (also spread out). This move should pick out almost all the buildings behind the first layer of walls.

In most cases, that includes several archers towers, canons etc. 

By now, you should be running out of barbarians, but you should have half your force of archers left (remember the 2:1 ratio?) along with a bunch of giants and (for pros) wallbreakers.

This phase of the attack is where you go straight for the kill i.e. your target, be it Dark Elixir, Gold or Elixir. 

So you pick out the side of the base where either the splash damage defenses are least, or your proximity to your target is highest, and let loose about two or three giants at a time as a meat shield for your remaining archers.

Keep your Heal Spell ready for whenever you have a herd of giants moving together, or you can even use it for the wizards in the CC (they DO throw fireballs, you know).

 If the defenses aren't too heavy, feel free to be generous with the archer deployment, but make sure you drop extra giants every time the health of the last one gets depleted (keep the archers alive!). Also, drop the Wizards in the CC right behind the giants or among the archers, they'll destroy stuff either way...

You can also deploy your wall breakers alongside your archers so they don't get hit, and can clear a straight path to your target.

Another way of using these troops is, do the same stuff mentioned above, but with the Giants first.

So that's pretty much it, you just clear the outside buildings and make a way to your target. 

Now if you're looking to just one star a base and leave, you just deploy the barbarians first in a spread out fashion with the archers behind them and a bunch of giants every now and then, pretty much like the regular Barch Strategy.


-The Guy With Random Stuff

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